1. Click the screen to make it your active view in browser
  2. Ctrl = Jump (B) Hold for higher jumps
  3. Alt = Attack (A)
  4. Use arrow keys to move
  5. Hold jump for higher jumps
  6. You alternate Yochi & Miel each level
  7. Attacks don't work on the level select screen because its not a fighting scene
  8. On mobile phones unlock screen orientation to prevent slo-motion bug
  9. Select / Shift = Pause and view Score
  10. Start / Enter = Pause / Resume / Quit

Married architect couple Yochi and Miel of architecture firm DR-AC discover the cornerstones of their buildings have been extracted by the Crenalator; an inter dimensional being born from a castle who’s dogma requires every building to be crowned in crenalations in order to maintain architectural integrity. Searching realities Crenalator found the cornerstones from DR-AC’s buildings contain the creative energy force “HAI” to allow him to spread his dogma through all reality.  When the Crenalator sent his minions the crenallations and their nefarious crenalazers to steal the stones it unfolded this reality and flattened DR-AC’s architecture. To restore the architecture; Yochi and Miel must use their internal “HAI” dance power & Hockey skills to get in the original HEADSPACE they were in when they designed and built each construct. The stones and their contents must be retrieved from the Crenalator’s clutches.  

  1. About the game play:
  2. The idea is the Crenalator stole the cornerstone of each building that we put in. This caused the buildings to flatten back out into their architectural drawings so you are running in a flatten reality he created through particle superposition manipulation.
  3. There are six levels & six boss fights to get through.
  4. Each level has 3 relics from the stolen cornerstones to collect.
  5. Each level alternates playing as Yochi or miel
  6. Yochi attacks with hockey stick slash (.5 sec recharge)
  7. Miel attacks using architectural font energy blasts (1 sec recharge)
  8. Each boss takes 3 hits to beat
  9. you get points for killing enemies, collecting relics, beating bosses, and collecting the cornerstones on the last boss fight.
  10. There are 6 "hidden" QR codes for fun.
  11. Use up and down to go in basements
  12. To get a few relics you need to use teleport doors to other locations
  13. "A" attacks and "B" Jumps
  14. There are scenes that are closed and a skip level Option I didn't get to work in time for GB Compo upload, but that will make it easier to try all the levels.
  15. Each level is based on a building I have really designed and built & I used GB Compo 21 as motivator to use this as a unique portfolio for our architecture firm. www.CA-RD.com  &   IG     @CARDARCH    & IG    @ CA_RD.shop
  16. The jump animation was not made with engine eject or a mod. YEAH!
  17. Thanks for reading this far seriously thanks.
  18. Made in GB Studio 2.5
  19. Ten Original Soundtracks by Alex_Bit  / Alex Shalaev
  20. Get the Architect heroes gear on CA-RD.COM - go to the shop  :)

PHYSICAL CARTRIDGES ARE AVAILABLE VIA - WWW.CA-RD.SHOP

Download

Download
YOCHIMIELWEB.gb 512 kB
Download
YOCHIMIELWEB.zip 137 kB

Development log

Comments

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I finally got the chance to play this!

I think it’s a good start. I’d like to see you develop it more and make it a little less confusing.

The graphics are cool and the story is unique enough that I want to see where it goes

(1 edit)

Hey Max,

Thanks for playing & good to hear from you again. 

I am planning a bigger story build out for sure, I'm also trying to convert to 3.0 because it can do a few things I really want that weren't available before.

I appreciate the feedback. 

all the best,

JD

awesome to hear